![]() The richly-developed back stories of the characters were a huge contributing factor to the game's popularity, especially for a platformer. Sugar Rush was a Cult Classic among Japanese gamers, and was not known in the West save for import circles, who thought, despite the Sugar Bowl setting and the stigma that these cute settings were almost exclusively for young girls, the game and its backstory were respected. Later on, HAL released Kirby's Dream Land in the West, a game with a similar Level Ate setting, further quashing any chances of this game to be released Stateside. Unexpected success at launch did not reverse Tobikomi's decision. The producers at Tobikomi intended to keep it to Japan, a decision that was because of a low production budget. ![]() The result was Sugar Rush, a hit 1991 platformer with a Level Ate Sugar Bowl setting that never got released Stateside note and with it, several premises that alienate Western fans from the Japanese. ![]() Shortly after the success of Target Fox, AKI decided to create a game that was the antithesis to it: a game that was both accessible and overall light-hearted. ![]()
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